VR-Forces 4.1.1 Class Documentation
terrainFeatureDrawer.h
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1 /*******************************************************************************
2 ** Copyright (c) 2006 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 /*******************************************************************************
6 ** $RCSfile: terrainFeatureDrawer.h,v $ $Revision: 1.6 $ $State: Exp $
7 *******************************************************************************/
8 
11 
12 #ifndef TERRAINFEATUREDRAWER_H
13 #define TERRAINFEATUREDRAWER_H
14 
17 
18 #include <vlutil/vlList.h>
19 #include <vlutil/vlHashlist.h>
20 
22 
23 class DtVectorNetwork;
24 
26 {
27 public:
30 
31  virtual ~DtTerrainFeatureDrawer();
32 
34 
39  virtual void setFeatureDrawOrder(DtList* list);
40 
41  virtual void setFillArealFeatures(bool);
42 
44  virtual void cleanupFeatureDrawOrderList();
45 
47 
48 protected:
49  virtual void internalDraw(const DtTerrainDatabase*, const DtViewportExtents*, DtPrimitiveDrawer* painter);
50 
51  virtual void drawVectorNetwork(bool isGeod, const DtVectorNetwork* network,
52  const DtHomogeneousTransfMatrix& matrix,
53  DtHashList* segmentList, const DtViewportExtents* v, DtPrimitiveDrawer* painter);
54 
55 protected:
58 };
59 
60 #endif

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
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