VR-Forces 4.1.1 Class Documentation
3 - VR-Vantage Architecture: Layers

This section introduces the layers of the VR-Vantage architecture.

They describe the purpose of each one and how to use the various APIs at each layer to accomplish your visualization goals. We start at the bottom layer (OpenGL) and work our way up to the application layer, illustrating and explaining each through code examples.


Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
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