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include
vrvCigi
DtCigiAnimationEntity.h
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/*********************************************************************
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** Copyright (c) 2009 MaK Technologies, Inc.
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** All rights reserved.
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*********************************************************************/
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/*********************************************************************
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** $RCSfile: DtCigiAnimationEntity.h,v $ $Revision: 1.1 $ $State: Exp $
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*********************************************************************/
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#ifndef DtCigiAnimationEntity_H_
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#define DtCigiAnimationEntity_H_
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#include <
vrvCigi/vrvCigi.h
>
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#include <
vrvCigi/DtCigiBaseEntity.h
>
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#include <matrix/geodCoord.h>
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#include <matrix/vlTaitBryan.h>
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namespace
makVrv
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{
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class
DtAnimationModelAgent;
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class
DtSceneObjectAgent;
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class
DT_DLL_VRVCIGI
DtCigiAnimationEntity
:
public
DtCigiBaseEntity
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{
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public
:
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DtCigiAnimationEntity
(
DtCigiConnection
& connection,
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DtAgentManagerInterface
& sceneInterface,
int
entityId,
int
entityType);
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virtual
~
DtCigiAnimationEntity
();
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virtual
void
stop();
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virtual
void
start();
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virtual
void
pause();
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virtual
void
resume();
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virtual
void
setLoopMode(
bool
loopOn);
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virtual
void
setReverseAnimation(
bool
reverse);
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protected
:
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DtAnimationModelAgent*
myAnimationModel
;
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};
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}
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#endif
Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
Copyright © 2005-2013 VT MÄK Inc. All Rights Reserved (
www.mak.com
)