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include
vrvOsg
DtCopyableParticleEffect.h
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/******************************************************************************
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** Copyright (c) 2008 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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/******************************************************************************
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** $RCSfile: DtFileLoadedEffect.h,v $ $Revision: 1.13 $ $State: Exp $
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******************************************************************************/
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#pragma once
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#include <
vrvOsg/vrvOsg.h
>
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#include <
vrvOsg/DtParticleEffect.h
>
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#include <
vrvOsg/DtImprovedModularEmitter.h
>
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#include <osg/Group>
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#include <osg/Geode>
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#include <osg/MatrixTransform>
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#include <osgParticle/Emitter>
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#include <osgParticle/ModularProgram>
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#include <string>
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namespace
makVrv
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{
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class
DT_DLL_VRVOSG
DtCopyableParticleEffect
:
public
DtParticleEffect
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{
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public
:
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DtCopyableParticleEffect
(
const
osg::Node* loadedNode,
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bool
useOriginalOsgFluidFrictionOperator =
false
);
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DtCopyableParticleEffect
(
const
DtCopyableParticleEffect
& copy,
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const
osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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virtual
void
setUpEmittersAndPrograms();
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virtual
void
setUseLocalParticleSystem(
bool
useLocal);
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protected
:
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virtual
~
DtCopyableParticleEffect
();
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osg::ref_ptr<osg::Node>
myLoadedNode
;
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bool
myUseOriginalOsgFluidFrictionOperator
;
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};
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}
Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
Copyright © 2005-2013 VT MÄK Inc. All Rights Reserved (
www.mak.com
)