20 class DtOverlayResourceProvider;
30 unsigned int vertexCountPerPrimitve );
36 virtual void add(
unsigned int* index );
39 virtual void remove(
unsigned int index );
42 virtual void render(
int mode,
unsigned int groupCount,
bool geocentric,
43 float geocentricAlpha,
const double cameraLocation[3] = 0,
44 const double positionMatrix[16] = 0,
int offset = 0 );
51 virtual void set3DVertexPosition(
unsigned int index,
unsigned int vertex,
52 float x,
float y,
float z,
float w = 0 );
55 virtual void get3DVertexPosition(
unsigned int index,
unsigned int vertex,
56 float& x,
float& y,
float& z,
float& w )
const;
59 virtual void set2DVertexPosition(
unsigned int index,
unsigned int vertex,
63 virtual void get2DVertexPosition(
unsigned int index,
unsigned int vertex,
64 float& x,
float& y )
const;
67 virtual void set2DOffsetRotation(
unsigned int index,
68 unsigned int vertIndex,
float angle );
71 virtual void get2DOffsetRotation(
unsigned int index,
72 unsigned int vertIndex,
float& angle )
const;
75 virtual void setColor(
unsigned int index,
unsigned int vertIndex,
76 float r,
float g,
float b,
float a );
79 virtual void getColor(
unsigned int index,
unsigned int vertIndex,
80 float& r,
float& g,
float& b,
float& a )
const;
83 virtual void setUVCoordinates(
unsigned int index,
84 unsigned int vertIndex,
float u,
float v );
87 virtual void getUVCoordinates(
unsigned int index,
88 unsigned int vertIndex,
float& u,
float& v )
const;
98 virtual void setFillParameters(
unsigned int index,
void* fill,
99 unsigned int fullStipplePattern[32] = 0 );
103 virtual void getFillParameters(
unsigned int index,
void*& fill,
104 unsigned int fullStipplePattern[32] = 0 )
const;
108 virtual void setGroup(
unsigned int index,
float zFactor );
112 virtual float group(
unsigned int index )
const;
119 virtual float* vertexData()
const;
122 virtual unsigned int vertexDataSize()
const;