VR-Forces 4.1 Class Documentation
DtGuiEventProcessor.h
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1 /******************************************************************************
2 ** Copyright (c) 2010 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 /******************************************************************************
6 ** $RCSfile: $ $Revision: $ $State: $
7 ******************************************************************************/
8 
12 
13 #pragma once
14 
15 #include <vrfGuiCore/vrfGuiCore.h>
17 
19 #include <vrvCore/DtElementEntry.h>
20 
21 namespace makVrv
22 {
23  class DtOverlayPolygonModelAgent;
24  class DtSceneObjectAgent;
25  class DtDe;
26 }
27 
28 namespace makVrf
29 {
33  {
34  public:
35  virtual void getCurrentMousePosition(int& x, int& y) = 0;
36  };
37 
41  {
42  public:
43 
46 
48  virtual ~DtGuiEventProcessor();
49 
52  virtual bool processMouseEvent( const makVrv::DtMouseEvent& ev, makVrv::DtChannel& channel);
53 
57  virtual bool processKeyboardEvent( const makVrv::DtKeyEvent& ev, makVrv::DtChannel& channel);
58 
59  virtual const std::string& className();
60 
61  static void setCurrentMousePosition(makVrv::DtDe&, int x, int y);
62  static void setCurrentMousePosition(int x, int y);
63  static void getCurrentMousePosition(int& x, int& y);
64 
66  static void setMousePositionProvider(DtMousePositionProvider*);
67  static DtMousePositionProvider* mousePositionProvider();
68 
69  protected:
71  virtual void cleanupBox();
72 
74  virtual void createBox(int modelSet);
75 
77  virtual void setBoxFromExtents(makVrv::DtChannel& channel, int anchorX, int anchorY, int toX, int toY);
78 
79  protected:
81  makVrv::DtOverlayPolygonModelAgent* myBox;
82  makVrv::DtSceneObjectAgent* mySceneObjectAgent;
85 
87 
90 
93  };
94 }

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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