VR-Forces 4.1 Class Documentation
DtPolygonModel.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 
11 #pragma once
12 
13 #include <vrvCore/vrvCore.h>
14 #include <vrvCore/DtModel.h>
15 
16 #include <matrix/vlVector.h>
17 
18 namespace makVrv
19 {
23  {
24  public:
27 
29  virtual ~DtPolygonModel();
30 
32  virtual void addPoint(const DtVector& point,int index) = 0;
33 
35  virtual void setLockUpdates(bool lock) = 0;
36 
38  virtual void setPickable(bool enabled) = 0;
39 
41  virtual void removePoint(int index) = 0;
42 
44  virtual int pointCount() const = 0;
45 
47  virtual DtVector point(int) const = 0;
48 
52  virtual void setPoint(int index, const DtVector&) = 0;
53 
55  virtual void setOrigin(const DtVector&) = 0;
56 
58  virtual void setStipplePattern(unsigned int stipplePattern) = 0;
59 
61  virtual void setWidth(float width) = 0;
62 
64  virtual void setTexturePath(const std::string& texturePath) = 0;
65 
67  virtual void setNumTextureTiles(double numTiles) = 0;
68 
70  virtual void setColor(float r,float g,float b,float a) = 0;
71 
75  virtual void setUseDynamicOrigin(bool) = 0;
76 
78  virtual void setFill(bool);
79  };
80 }

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
Copyright © 2005-2013 VT MÄK Inc. All Rights Reserved (www.mak.com)