VR-Forces 4.1 Class Documentation
DtProjected2DFlatEffect.h
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1 /*****************************************************************************
2  * Copyright (c) 2011 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvGraphics/Dt2DEffect.h>
13 
14 namespace makVrv
15 {
16 
20  {
21  public:
22 
25 
27  virtual ~DtProjected2DFlatEffect();
28 
30  virtual void setCamera( bool geocentric, float occluded,
31  const double position[3], const double projection[16] );
32 
33  //Set the number of groups.
34  virtual void setGroupCount( unsigned int count );
35 
36  // Sets the given attributes to the OpenGL context.
37  virtual void setVaryingAttributes( size_t stride,
38  const VaryingAttributeAddress& positionAddress,
39  const VaryingAttributeAddress& colorAddress,
40  const VaryingAttributeAddress& offsetAddress,
41  const VaryingAttributeAddress& rotationAddress );
42 
44  virtual void unsetVaryingAttributes();
45 
46  protected:
47 
49  virtual void updateUniformLocations();
50 
52  virtual void updateUniforms();
53 
55  virtual void getShaderSource( const char*& vs, const char*& fs,
56  const char*& gs );
57 
58  protected:
59 
65 
66  unsigned int myUnit;
67  unsigned int myGroupCount;
68  double myCameraPos[3];
69  double myMatrix[16];
72 
73  };
74 
75 
79  {
80  public:
81 
82  virtual DtEffect* create( CreateParameters* params = 0 )
83  {
84  return new DtProjected2DFlatEffect();
85  }
86 
87  };
88 
89 }

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
Copyright © 2005-2013 VT MÄK Inc. All Rights Reserved (www.mak.com)