35 double cnormalX,
double cnormalY,
double cnormalZ,
36 const DtUniqueID& cid,
unsigned int celementType);
65 virtual double heightAboveTerrain(
69 bool useHighLod=
false,
70 bool includeEntities=
false,
71 std::vector<DtElementID>* ignoreList=0
74 virtual double heightAboveTerrain(
78 bool useHighLod=
false,
79 bool includeEntities=
false,
80 std::vector<DtElementID>* ignoreList=0
84 virtual double heightOfTerrain(
88 bool useHighLod=
false);
93 virtual bool hasLineOfSight(
98 bool useHighLod=
false,
99 bool includeEntities=
false,
100 std::vector<DtElementID>* ignoreList=0);
102 virtual bool hasLineOfSight(
107 bool useHighLod=
false,
108 bool includeEntities=
false,
109 std::vector<DtElementID>* ignoreList=0);
115 virtual DtUniqueID sceneObjectIdFromElementId(
123 virtual bool getTerrainIntersection(
127 bool useHighLod=
false,
128 bool includeEntities=
false,
129 std::vector<DtElementID>* ignoreList=0);