VR-Forces 4.1 Class Documentation
DtVrfIndirectFireManipulationHandler.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrfGuiCore/vrfGuiCore.h>
13 
15 
16 namespace makVrf
17 {
18  class DtVrfObjectFacadeInterface;
19 
24  {
25 
26  public:
27 
30 
33  virtual void setIndirectFireData(const DtIfIndirectArtilleryData&);
34  virtual const DtIfIndirectArtilleryData& indirectArtilleryData() const;
35 
36  protected:
39  virtual bool createVrfObject();
40 
43  virtual void modifyVrfObject(DtEnvironmentalFacadeCollection* objectImage);
44 
45  virtual void slot_onPrincipalStateViewUpdated(DtVrlinkSimulatedBaseStateView* principalStateView,
46  const makVrv::DtUniqueID& principalSceneObjectId );
47 
48  virtual void initializeEventProcessor();
49 
50  protected:
53  };
54 
57 }

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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