VR-Forces 4.1 Class Documentation
DtVrfPointManipulationHandler.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
13 #include <vrfGuiCore/vrfGuiCore.h>
15 #include <vrvCore/DtUniqueID.h>
16 
17 #include <vlpi/entityType.h>
18 
19 class DtVector;
20 
21 namespace makVrf
22 {
23  class DtEnvironmentalFacadeCollection;
24 
27  {
28 
29  public:
30 
33 
34  virtual bool isTextBox() const;
35 
36  virtual void setLabel(const std::string&);
37  virtual std::string label() const;
38 
39  protected:
41  virtual bool createVrfObject();
42  virtual bool createVrfObject(DtVrfObjectFacadeInterface*);
43 
44  virtual bool modifyVrfObjects();
45  virtual bool modifyVrfObject(DtVrfObjectFacadeInterface*);
46 
48  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(DtVrlinkSimulatedBaseStateView* editStateView = 0);
49 
50  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(
51  DtVrlinkSimulatedBaseStateView* editStateView, makVrv::DtUniqueID sceneObjectId, DtVrlinkSimulatedBaseStateView* principalStateView);
52 
53  virtual void setForce(int);
54 
55  virtual bool typeIsValidForEditingByHandler(const makVrv::DtElementEntry::ElementType&, const DtEntityType&) const;
56  virtual void postCreateInitialize();
57  };
58 
61 }

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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