| aimShadowCastingCamera(const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) | makOsgShadowFX::DtShadowMapLispm | protectedvirtual |
| aimShadowCastingCameraWithBounds(const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) | makOsgShadowFX::DtShadowMapMinimal | protectedvirtual |
| BOUNDING_BOX enum value | makOsgShadowFX::DtShadowMapMinimal | protected |
| BOUNDING_SPHERE enum value | makOsgShadowFX::DtShadowMapMinimal | protected |
| clampProjection(osg::Matrixd &projection, float n=0, float f=FLT_MAX) | makOsgShadowFX::DtShadowMapMinimal | protectedstatic |
| computeScenePolytopeBounds(const osg::Matrix *m=NULL) | makOsgShadowFX::DtShadowMapMinimal | protectedvirtual |
| computeShadowReceivingCoarseBounds() | makOsgShadowFX::DtShadowMapMinimal | protectedvirtual |
| cull(osgUtil::CullVisitor &cv) | makOsgShadowFX::DtShadowMap | virtual |
| cutScenePolytope(const osg::Matrix &matrix, const osg::Matrix &inverse, const osg::BoundingBox &bb=osg::BoundingBox(-1,-1,-1, 1, 1, 1)) | makOsgShadowFX::DtShadowMapMinimal | protectedvirtual |
| DtShadowMap() | makOsgShadowFX::DtShadowMap | |
| DtShadowMap(const DtShadowMap &orig, const osg::CopyOp &op) | makOsgShadowFX::DtShadowMap | |
| DtShadowMapLispm() | makOsgShadowFX::DtShadowMapLispm | |
| DtShadowMapLispm(const DtShadowMapLispm &orig, const osg::CopyOp &op) | makOsgShadowFX::DtShadowMapLispm | |
| DtShadowMapMinimal() | makOsgShadowFX::DtShadowMapMinimal | |
| DtShadowMapMinimal(const DtShadowMapMinimal &orig, const osg::CopyOp &op) | makOsgShadowFX::DtShadowMapMinimal | |
| EMPTY_BOX enum value | makOsgShadowFX::DtShadowMapMinimal | protected |
| extendProjection(osg::Matrixd &projection, osg::Viewport *viewport, const osg::Vec2 &margin) | makOsgShadowFX::DtShadowMapMinimal | protectedstatic |
| frameShadowCastingCamera(const osg::Camera *cameraMain, osg::Camera *cameraShadow, int pass=1) | makOsgShadowFX::DtShadowMapLispm | protectedvirtual |
| generateShadowMap() | makOsgShadowFX::DtShadowMap | protectedvirtual |
| getPolygonOffset() const | makOsgShadowFX::DtShadowMap | inlinevirtual |
| getTextureSize() const | makOsgShadowFX::DtShadowMap | inlinevirtual |
| init() | makOsgShadowFX::DtShadowMap | virtual |
| META_Object(makOsgShadowFX, DtShadowMapLispm) | makOsgShadowFX::DtShadowMapLispm | |
| makOsgShadowFX::DtShadowMapMinimal::META_Object(makOsgShadowFX, DtShadowMapMinimal) | makOsgShadowFX::DtShadowMapMinimal | |
| makOsgShadowFX::DtShadowMap::META_Object(makOsgShadowFX, DtShadowMap) | makOsgShadowFX::DtShadowMap | |
| myClampedProjection | makOsgShadowFX::DtShadowMapMinimal | protected |
| myCullVisitor | makOsgShadowFX::DtShadowMap | protected |
| myIsDirty | makOsgShadowFX::DtShadowMap | protected |
| myMaxDistance | makOsgShadowFX::DtShadowMap | protected |
| myMinLightMargin | makOsgShadowFX::DtShadowMap | protected |
| myPolyOffset | makOsgShadowFX::DtShadowMap | protected |
| mySceneReceivingShadowPolytope | makOsgShadowFX::DtShadowMapMinimal | protected |
| mySceneReceivingShadowPolytopePoints | makOsgShadowFX::DtShadowMapMinimal | protected |
| mySetLight | makOsgShadowFX::DtShadowMap | protected |
| myShadowCamera | makOsgShadowFX::DtShadowMap | protected |
| myShadowCameraStateSet | makOsgShadowFX::DtShadowMap | protected |
| myShadowMap | makOsgShadowFX::DtShadowMap | protected |
| myShadowMapSize | makOsgShadowFX::DtShadowMap | protected |
| myShadowScene | makOsgShadowFX::DtShadowMap | protected |
| myTexGen | makOsgShadowFX::DtShadowMap | protected |
| selectLight(osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir) | makOsgShadowFX::DtShadowMap | protectedvirtual |
| setLight(osg::Light *light) | makOsgShadowFX::DtShadowMap | virtual |
| setLight(osg::LightSource *ls) | makOsgShadowFX::DtShadowMap | virtual |
| setMaxDistance(float dist) | makOsgShadowFX::DtShadowMap | inline |
| setMinLightMargin(float mar) | makOsgShadowFX::DtShadowMap | inline |
| setPolygonOffset(const osg::Vec2 &polyOffset) | makOsgShadowFX::DtShadowMap | virtual |
| setShadowScene(osg::Group *scene) | makOsgShadowFX::DtShadowMap | inlinevirtual |
| setTextureSize(const osg::Vec2s &textureSize) | makOsgShadowFX::DtShadowMap | virtual |
| setupShadowReceivingScene() | makOsgShadowFX::DtShadowMapMinimal | protectedvirtual |
| shadowCamera() const | makOsgShadowFX::DtShadowMap | inlinevirtual |
| ShadowReceivingCoarseBoundAccuracy enum name | makOsgShadowFX::DtShadowMapMinimal | protected |
| shadowScene() | makOsgShadowFX::DtShadowMap | inlinevirtual |
| shadowTexture() const | makOsgShadowFX::DtShadowMap | inlinevirtual |
| texureGen() const | makOsgShadowFX::DtShadowMap | inlinevirtual |
| traverse(osg::NodeVisitor &nv) | makOsgShadowFX::DtShadowMap | virtual |
| trimProjection(osg::Matrixd &projection, osg::BoundingBox subrange, unsigned int trimMask=(1|2|4|8|16|32)) | makOsgShadowFX::DtShadowMapMinimal | protectedstatic |
| updateTexGen() | makOsgShadowFX::DtShadowMap | protectedvirtual |
| ~DtShadowMap(void) | makOsgShadowFX::DtShadowMap | inlineprotectedvirtual |