VR-Forces 4.1 Class Documentation
makVrv::DtEntity3dFacade Member List

This is the complete list of members for makVrv::DtEntity3dFacade, including all inherited members.

acceleration() const makVrv::DtEntity3dFacadevirtual
angularVelocity() const makVrv::DtEntity3dFacadevirtual
DtEntity3dFacade(DtAgentManagerInterface &sceneInterface, DtElementID id, bool distribute=false)makVrv::DtEntity3dFacade
DtEntity3dFacade(DtAgentManagerInterface &sceneInterface, DtElementID id, int modelset, bool distribute=false)makVrv::DtEntity3dFacade
elementId() const makVrv::DtEntity3dFacadevirtual
modelSet() const makVrv::DtEntity3dFacadevirtual
myElementIdmakVrv::DtEntity3dFacadeprotected
myModelAgentmakVrv::DtEntity3dFacadeprotected
myModelSetmakVrv::DtEntity3dFacadeprotected
mySceneObjectAgentmakVrv::DtEntity3dFacadeprotected
mySceneObjectUpdaterAgentmakVrv::DtEntity3dFacadeprotected
orientation() const makVrv::DtEntity3dFacadevirtual
position() const makVrv::DtEntity3dFacadevirtual
sceneObjectAgent()makVrv::DtEntity3dFacade
setAcceleration(const DtVector &acceleration)makVrv::DtEntity3dFacadevirtual
setAngularVelocity(const DtVector &angularVelocity)makVrv::DtEntity3dFacadevirtual
setArticulatedModelDefinition(const std::string &modelName)makVrv::DtEntity3dFacadevirtual
setDeadReckoningEnabled(bool position, bool velocity, bool orientation)makVrv::DtEntity3dFacadevirtual
setGroundClampingMode(DtGroundClampingUpdater::GroundClampingMode mode)makVrv::DtEntity3dFacadevirtual
setModelScalingEnabled(bool enabled)makVrv::DtEntity3dFacadevirtual
setOrientation(const DtTaitBryan &orientation)makVrv::DtEntity3dFacadevirtual
setPartOrientation(int partNumber, const DtTaitBryan &orientation, const DtVector &angularVelocity)makVrv::DtEntity3dFacadevirtual
setPartTranslation(int partNumber, const DtVector &translation, const DtVector &velocity)makVrv::DtEntity3dFacadevirtual
setPartVisibility(int partNumber, bool onOff)makVrv::DtEntity3dFacadevirtual
setPosition(const DtVector &position)makVrv::DtEntity3dFacadevirtual
setSmoothingEnabled(bool enabled)makVrv::DtEntity3dFacadevirtual
setSmoothingPeriod(float period)makVrv::DtEntity3dFacadevirtual
setVelocity(const DtVector &velocity)makVrv::DtEntity3dFacadevirtual
setVisible(bool visible)makVrv::DtEntity3dFacadevirtual
velocity() const makVrv::DtEntity3dFacadevirtual
visible() const makVrv::DtEntity3dFacadevirtual
~DtEntity3dFacade()makVrv::DtEntity3dFacadevirtual

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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