VR-Forces 4.1 Class Documentation
makVrv::DtTerrainPatchObject Member List

This is the complete list of members for makVrv::DtTerrainPatchObject, including all inherited members.

clearElevationCache()=0makVrv::DtTerrainPatchObjectpure virtual
countNodes(const std::string &rule) const =0makVrv::DtTerrainPatchObjectpure virtual
currentOverlay(int type)=0makVrv::DtTerrainPatchObjectpure virtual
defaultOverlay(int type)=0makVrv::DtTerrainPatchObjectpure virtual
disableAllOverlays()=0makVrv::DtTerrainPatchObjectpure virtual
disableOverlay(int type)=0makVrv::DtTerrainPatchObjectpure virtual
DtTerrainPatchObject(DtDe &de, DtUniqueID id)makVrv::DtTerrainPatchObject
enableOverlay(int type, const std::string &definition)=0makVrv::DtTerrainPatchObjectpure virtual
extractNodes(const std::string &rule, bool isRegEx)=0makVrv::DtTerrainPatchObjectpure virtual
getBoundingBoxMinMax(DtVector &min, DtVector &max) const =0makVrv::DtTerrainPatchObjectpure virtual
getDatabaseOrigin() const =0makVrv::DtTerrainPatchObjectpure virtual
getExtractedNodeOrientation(const std::string &rule, unsigned int index, double &x, double &y, double &z, double &w) const =0makVrv::DtTerrainPatchObjectpure virtual
getExtractedNodePosition(const std::string &rule, unsigned int index, double &x, double &y, double &z) const =0makVrv::DtTerrainPatchObjectpure virtual
getTerrainExtents(DtVector &nw, DtVector &ne, DtVector &sw, DtVector &se) const =0makVrv::DtTerrainPatchObjectpure virtual
getTerrainIntersection(double x, double y, double z, double vx, double vy, double vz, double &retX, double &retY, double &retZ)=0makVrv::DtTerrainPatchObjectpure virtual
isGlobalScaleTerrain() const =0makVrv::DtTerrainPatchObjectpure virtual
moveNode(DtSceneObject *object, DtModel *model, const std::string &rule, unsigned int index)=0makVrv::DtTerrainPatchObjectpure virtual
myDemakVrv::DtTerrainPatchObjectprotected
myTerrainDefinitionNamemakVrv::DtTerrainPatchObjectprotected
myUniqueIDmakVrv::DtTerrainPatchObjectprotected
overlayDefinition(int type)=0makVrv::DtTerrainPatchObjectpure virtual
overlayOffset(int type)=0makVrv::DtTerrainPatchObjectpure virtual
overlayScale(int type)=0makVrv::DtTerrainPatchObjectpure virtual
setBlendMode(int type, int clamp)=0makVrv::DtTerrainPatchObjectpure virtual
setLayerEnabled(const std::string &rule, bool status)=0makVrv::DtTerrainPatchObjectpure virtual
setOverlayOffset(int type, double x, double y)=0makVrv::DtTerrainPatchObjectpure virtual
setOverlayScale(int type, double x, double y)=0makVrv::DtTerrainPatchObjectpure virtual
setRasterLayerPosition(int type, int pos)=0makVrv::DtTerrainPatchObjectpure virtual
setTerrainDefinition(const std::string &modelDefinitionName)makVrv::DtTerrainPatchObjectvirtual
setWrapMode(int type, int clamp)=0makVrv::DtTerrainPatchObjectpure virtual
terrainDefinitionName() const makVrv::DtTerrainPatchObject
TheEarthRadiusmakVrv::DtTerrainPatchObjectstatic
uniqueID() const makVrv::DtTerrainPatchObjectvirtual
~DtTerrainPatchObject()makVrv::DtTerrainPatchObjectvirtual

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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