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include
gdb
cultFeat.h
Go to the documentation of this file.
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/*********************************************************************
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** Copyright (c) 1999 MaK Technologies, Inc.
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** All rights reserved.
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*********************************************************************/
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/*********************************************************************
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** $RCSfile: cultFeat.h,v $ $Revision: 1.5 $ $State: Exp $
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*********************************************************************/
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#ifndef cultFeat_H_
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#define cultFeat_H_
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#include "
gdb/gdbDefines.h
"
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#include "
gdb/feature.h
"
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// class DtGdbCulturalFeature:
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//
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// DtGdbCulturalFeature is subclassed from DtFeature and is
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// used to represent structures that are static and
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// sit atop the terrain, such as, buildings, bridges, trees,
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// etc.
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class
DT_DLL_gdb
DtGdbCulturalFeature
:
public
DtFeature
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{
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public
:
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// default constructor
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DtGdbCulturalFeature
();
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// destructor
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virtual
~
DtGdbCulturalFeature
();
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// copy constructor
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DtGdbCulturalFeature
(
const
DtGdbCulturalFeature
& orig);
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// assignment operator
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DtGdbCulturalFeature
&
operator=
(
const
DtGdbCulturalFeature
& orig);
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// return the type of Gdb Node the object is
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virtual
DtGdbNode::DtGdbNodeType
type
()
const
;
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// prints out the contents of the object
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virtual
void
dump
(
int
indentLevel)
const
;
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protected
:
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};
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inline
DtGdbNode::DtGdbNodeType
DtGdbCulturalFeature::type
()
const
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{
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return
(
DtGdbNode::CULTURAL_FEATURE
);
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}
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#endif
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Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
Copyright © 2005-2013 VT MÄK Inc. All Rights Reserved (
www.mak.com
)