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include
vrfobjparam
elBalGnCtlDsc.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2003 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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/*******************************************************************************
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** $RCSfile: elBalGnCtlDsc.h,v $ $Revision: 1.9 $ $State: Exp $
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*******************************************************************************/
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#ifndef DtElevatingBallisticGunControllerDescriptor_H_
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#define DtElevatingBallisticGunControllerDescriptor_H_
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#include "
vrfobjparam/balGunCtlDesc.h
"
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#include "
vrfutil/rwReal.h
"
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#include "
vrfutil/rwInt.h
"
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#include <vlpi/disEnums.h>
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#include "
vrfobjparam/vrfobjparamDefines.h
"
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class
DT_DLL_vrfobjparam
DtElevatingBallisticGunControllerDescriptor
:
public
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DtBallisticGunControllerDescriptor
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{
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public
:
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DtElevatingBallisticGunControllerDescriptor
(
const
DtString
& name,
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DtReaderWriterRegistry
* parentRegistry = 0);
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DtElevatingBallisticGunControllerDescriptor
(
const
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DtElevatingBallisticGunControllerDescriptor
& orig,
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DtReaderWriterRegistry
* parentRegistry = 0);
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DtElevatingBallisticGunControllerDescriptor
&
operator=
(
const
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DtElevatingBallisticGunControllerDescriptor
& orig);
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virtual
~
DtElevatingBallisticGunControllerDescriptor
();
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virtual
DtString
type
()
const
;
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virtual
DtComponentDescriptor
*
clone
(
DtReaderWriterRegistry
* parentRegistry
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= 0)
const
;
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virtual
DtReal maxElevationRate()
const
;
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virtual
void
setMaxElevationRate(DtReal maxElevationRate);
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virtual
DtArtPartType gunToControl()
const
;
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virtual
void
setGunToControl(DtArtPartType gunToControl);
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static
DtComponentDescriptor
*
creator
();
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protected
:
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DtElevatingBallisticGunControllerDescriptor
();
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protected
:
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DtRwReal
myMaxElevationRate
;
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DtRwInt
myGunToControl
;
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};
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#endif
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Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
Copyright © 2005-2013 VT MÄK Inc. All Rights Reserved (
www.mak.com
)