12 #include <vl/hostStructs.h>
63 virtual void initPendingDetonations();
107 virtual double calculateAngleOfFire(
double distanceToTarget,
108 double HeightDifference,
double launchSpeed);
114 virtual void addDispersion(
DtVector& detLocation,
115 bool addHeightDispersion);
118 static void detonationCallback(
DtTimer * timer);
143 static void objectAddedCb(
DtVrfObject * vrfObject,
void * usr);
149 virtual void processObjectAdded(
DtVrfObject * vrfObject);