VR-Forces 4.1 Class Documentation
iFireDesc.h
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1 /*******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
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11 
12 #pragma once
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14 #include "vrfobjparam/weaponDesc.h"
15 
21 {
22 public:
25  DtReaderWriterRegistry* parentRegistry = 0);
26 
29  orig, DtReaderWriterRegistry * parentRegistry = 0);
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34 
37 
40  virtual DtString type() const;
41 
42  virtual DtComponentDescriptor * clone(
43  DtReaderWriterRegistry * parentRegistry = 0) const;
44 
47  virtual void setProbableErrorInRange(DtReal probableErrorInRange);
48  virtual DtReal probableErrorInRange() const;
50 
53  virtual void setProbableErrorInDisplacement(DtReal
54  probableErrorInDisplacement);
55  virtual DtReal probableErrorInDisplacement() const;
57 
60  virtual void setProbableErrorInBurstHeight(DtReal
61  probableErrorInBurstHeight);
62  virtual DtReal probableErrorInBurstHeight() const;
64 
67  virtual void setSimulateMunition(bool simulateMunition);
68  virtual bool simulateMunition() const;
70 
73  virtual bool highAngle() const;
74  virtual void setHighAngle(bool useAngle);
76 
78  static DtComponentDescriptor * creator();
79 
80 protected:
83 
84 protected:
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138 };
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Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
Copyright © 2005-2013 VT MÄK Inc. All Rights Reserved (www.mak.com)