VR-Forces 4.1 Class Documentation
launchAct.h
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1 /*******************************************************************************
2 ** Copyright (c) 1999 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 #pragma once
11 
12 #include "vrfmodel/weaponAct.h"
13 #include <vl/hostStructs.h>
14 #include "vrfmsgs/ifCrtEntity.h"
15 
16 class DtSimManager;
17 
19 class DtVectorInputPort;
20 
38 {
39 
40 public:
41 
44  DtLauncherActuator(const DtString& name,
45  DtVrfObject* owner,
46  DtSimManager* simManager,
47  DtComponentDescriptor* desc = 0,
48  DtReaderWriterRegistry* parentRegistry = 0);
49 
51  virtual ~DtLauncherActuator();
52 
55  virtual bool init();
56 
59  virtual DtString type() const;
60 
69  virtual void fireTheWeapon();
70 
72  virtual DtFireInteraction * createFireInteraction(DtVrfObject *missile);
73 
77  static DtSimComponent * creator(const DtString& name,
78  DtVrfObject* owner,
79  DtSimManager* simManager,
80  DtComponentDescriptor* desc = 0,
81  DtReaderWriterRegistry* parentRegistry = 0);
82 
83 protected:
84 
87  virtual bool createPorts();
88 
89 protected:
90 
93 
96 
98  const DtLauncherActuator & operator=(const DtLauncherActuator & orig);
99 
100 
101 protected:
102 
105 
112 
119 
126 
128 
132 
134 };
135 

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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