8 #ifndef terrainSelectionTool_H_
9 #define terrainSelectionTool_H_
70 bool selectInclusive =
true)
const;
74 bool selectInclusive =
true)
const;
79 bool selectInclusive =
true)
const;
82 bool selectInclusive =
true)
const;
87 bool selectInclusive =
true)
const;
90 bool selectInclusive =
true)
const;
106 bool selectInclusive =
true)
const;
110 bool selectInclusive =
true)
const;
114 bool selectInclusive =
true)
const;
116 virtual bool getTerrainElements(
DtGdbNode& node,
124 virtual bool intersectsTerrainElementInXy(
const DtVector& location,
127 virtual bool intersectsTerrainElementInXy(
const DtChord& edge,
130 virtual bool intersectsTerrainElementInXy(
const DtPolygon2D& polygon2d,
133 virtual bool intersectsTerrainElementInXy(
const DtCircle& circle,
136 virtual bool boundsTerrainElementInXy(
const DtPolygon2D& polygon2d,
139 virtual bool boundsTerrainElementInXy(
const DtCircle& circle,