VR-Forces 4.10 Class Documentation
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Dt2DWedgeFacade.h
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1 /*******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrvCore/vrvCore.h>
13 
14 namespace makVrv
15 {
55  {
56 
57  public:
58 
60  Dt2DWedgeFacade(DtAgentManagerInterface&, DtSceneObjectAgent* agent,
61  DtElementID id, int modelSet);
62 
67  DtElementID id, bool distribute = true);
68 
70  virtual ~Dt2DWedgeFacade();
71 
72  protected:
73 
75  void createAndInitializeWedgeAgent();
76 
77  private:
78 
81 
84 
86  Dt2DWedgeFacade& operator=(const Dt2DWedgeFacade &);
87 
88  };
89 }
Interface class for a Circular Wedge Facade.
Definition: DtWedgeFacadeBase.h:60
Contains the makVrv::DtWedgeFacadeBase class declaration.
Implementation of a 2D (overlay) Wedge Facade This class creates and initializes a DtOverlayWedgeMode...
Definition: Dt2DWedgeFacade.h:54
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
Contains DLL export macros.

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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