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Dt3DLineFacade.h
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1 /*******************************************************************************
2 ** Copyright (c) 2019 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrvCore/vrvCore.h>
13 
14 namespace makVrv
15 {
16  class DtExtrudedLineModelAgent;
17 
22  {
23  public:
25  Dt3DLineFacade(DtAgentManagerInterface&, DtSceneObjectAgent* agent,
26  DtElementID id, int modelSet);
27 
29  Dt3DLineFacade(DtAgentManagerInterface&, int modelSet, DtElementID id, bool distribute = true);
30 
32  virtual ~Dt3DLineFacade();
33 
35  virtual void setSolid(bool);
36 
38  virtual void setModelDefinition(const std::string&);
39 
41  virtual void setLineWidth(int);
42 
44  virtual void setStipplePattern(unsigned int);
45 
47  virtual void setOcclusionEnabled(bool);
48 
50  virtual void setVisible(bool);
51 
53  virtual void setPickable(bool);
54 
56  virtual void setSegmentEndArrow(int seg, bool flag);
57 
59  virtual void setSegmentStartArrow(int seg, bool flag);
60 
62  virtual void setArrowSize(double);
63 
65  virtual void setArrowStyle(vrvTacticalGraphicUtilities::ArrowStyle);
66 
68  virtual void setLineStyle(vrvTacticalGraphicUtilities::LineStyle s);
69 
72  virtual void setFixedWidthSizing(bool);
73 
77  virtual void setScribed(bool);
78 
80  virtual void setColor(float r, float g, float b, float a);
81 
83  virtual void setSelectedColor(float r, float g, float b, float a);
84 
91  virtual void setUpExtent(float);
92  virtual float upExtent() const;
93 
94  virtual void setDownExtent(float);
95  virtual float downExtent() const;
96 
97  virtual void setLeftExtent(float);
98  virtual float leftExtent() const;
99 
100  virtual void setRightExtent(float);
101  virtual float rightExtent() const;
102 
103  virtual void setDimensions(float w, float h);
105 
107  virtual void setScribeColor(float r, float g, float b, float a);
108 
110  virtual void setSelectedScribeColor(float r, float g, float b, float a);
111 
113  virtual void updateColors();
114 
117  virtual void setScribeWidth(float width);
118 
120  DtExtrudedLineModelAgent* extrudedLineModelAgent() const;
121 
122  protected:
124  void createLineAgent();
125 
126  protected:
127  DtExtrudedLineModelAgent* myLine;
128  float myUpExtent;
135 
136  float myScribedColor[4];
137  float mySelectedScribedColor[4];
138 
139  };
140 }
DtExtrudedLineModelAgent * myLine
Definition: Dt3DLineFacade.h:127
float myUpExtent
Definition: Dt3DLineFacade.h:128
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
LineStyle
Default line Styles.
Definition: DtTacticalGraphicUtilities.h:26
float myDownExtent
Definition: Dt3DLineFacade.h:129
float myLeftExtent
Definition: Dt3DLineFacade.h:131
bool myScribeColorSet
Definition: Dt3DLineFacade.h:132
Contains DtLineFacadeBase class.
Definition: DtLineFacadeBase.h:31
ArrowStyle
Definition: DtTacticalGraphicUtilities.h:43
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
float myRightExtent
Definition: Dt3DLineFacade.h:130
float myScribeWidth
Definition: Dt3DLineFacade.h:134
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
Contains Dt3DLineFacade class.
Definition: Dt3DLineFacade.h:21
bool mySelectedColorSet
Definition: Dt3DLineFacade.h:133
Contains DLL export macros.

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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