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include
vrvGraphicsUtils
DtAssert.h
Go to the documentation of this file.
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/******************************************************************************
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** Copyright (c) 2017 MAK Technologies, Inc.
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** All rights reserved.
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******************************************************************************/
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#pragma once
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// If this is is 1, the asserts are enabled. Else they are compiled out
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// The developer can turn them on for development (locally)
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#ifndef DT_ASSERT_ENABLED
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#define DT_ASSERT_ENABLED 0
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#endif
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#if DT_ASSERT_ENABLED
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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// do the assert
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#include <cassert>
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#define Assert assert
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#else
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#define Assert(exp) static_cast<void>(0)
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#endif
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#define ASSERT_PREDICATE(p) Assert(p);
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#define ASSERT_RETURN(p) Assert(p); \
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if (p==0)\
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return;
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#define ASSERT_RETURN_ZERO(p) Assert(p); \
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if (p==0)\
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return 0;
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#define ASSERT_PREDICATE_RETURN(p) Assert((p)); \
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if ((p)==false)\
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return;
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#define ASSERT_PREDICATE_RETURN_ZERO(p) Assert((p)); \
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if ((p)==false)\
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return 0;
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#define ASSERT_PREDICATE_RETURN_DEFAULT_CONSTRUCTOR(V, p) Assert((p)); \
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if ((p)==false)\
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return V();
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#define ASSERT_PREDICATE_RETURN_FALSE(p) Assert((p)); \
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if ((p)==false)\
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return false;
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#define ASSERT_PREDICATE_RETURN_TRUE(p) Assert((p)); \
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if ((p)==false)\
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return true;
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#define ASSERT_RETURN_EMPTY_STRING(p) Assert(p); \
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if (p==0)\
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return "";
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#define ASSERT_RETURN_FALSE(p) Assert(p); \
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if (p==0)\
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return false;
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#define ASSERT_RETURN_TRUE(p) Assert(p); \
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if (p==0)\
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return true;
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#define ASSERT_EQUAL_RETURN_ZERO(x,y) Assert(x==y);\
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if (x!=y) \
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return 0;
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Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (
www.mak.com
)