VR-Forces 4.10 Class Documentation
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DtCloudShadowPreDrawCallback.h
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1 /******************************************************************************
2 ** Copyright (c) 2019 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <osg/Camera>
13 
14 namespace osg
15 {
16  class RenderInfo;
17 }
18 
19 namespace makVrv
20 {
21  class DtOsgShadowTechnique;
22  struct DtPerChannelData;
23 
24 
26  {
28  DtCloudShadowPreDrawCallback(DtOsgShadowTechnique& shadowTechnique, DtPerChannelData& perChannelData);
29 
30  // Callback Method to unbind the currently bound framebuffer object
31  virtual void operator () (osg::RenderInfo& renderInfo) const;
34  };
35 }
DtCloudShadowPreDrawCallback(DtOsgShadowTechnique &shadowTechnique, DtPerChannelData &perChannelData)
CTOR.
DtOsgShadowTechnique & myShadowTechnique
Definition: DtCloudShadowPreDrawCallback.h:32
DtPerChannelData & myPerChannelData
Definition: DtCloudShadowPreDrawCallback.h:33
Definition: DtPerChannelData.h:49
virtual void operator()(osg::RenderInfo &renderInfo) const
The DtOsgShadowTechnique class implements a robust shadow mapping system.
Definition: DtOsgShadowTechnique.h:59
Definition: DtCloudShadowPreDrawCallback.h:25

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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