38 DtCullShaderConfig(
bool viewFrustumCulling,
bool lodChecking,
bool useInstanceCount,
bool debugCulling);
59 virtual bool useInstanceCount(
void)
const;
60 virtual bool viewFrustumCulling(
void)
const;
61 virtual bool lodChecking(
void)
const;
62 virtual bool debugCulling(
void)
const;
67 virtual void setUseInstanceCount(
bool val);
68 virtual void setViewFrustumCulling(
bool val);
69 virtual void setLodChecking(
bool val);
70 virtual void setDebugCulling(
bool val);
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
bool myViewFrustumCulling
Definition: DtCullShaderConfig.h:74
shader configuration storage class.
Definition: DtCullShaderConfig.h:19
bool myLodChecking
Definition: DtCullShaderConfig.h:75
bool myDebugCulling
Definition: DtCullShaderConfig.h:77
bool myUseInstanceCount
Definition: DtCullShaderConfig.h:76
bool operator==(const DtTextureAtlasIndexParser::StringOrFloatAttrib &lhs, const DtTextureAtlasIndexParser::StringOrFloatAttrib &rhs)
needed for search comparison code
Definition: DtTextureAtlasIndexParser.h:153
Contains DLL export macros.
DT_DLL_terrainCS bool operator!=(const DtDegMinSec &lhs, const DtDegMinSec &rhs)