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DtDummyCharacterModel.h
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1 /****************************************************************************
2  * Copyright (c) 2021 MAK Technologies, Inc.
3  * All rights reserved.
4  ****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
14 
15 namespace makVrv
16 {
17 
22  {
23  public:
24 
27  static bool instanceCreated;
28 
31 
32  //DTOR
33  virtual ~DtDummyCharacterModel();
34 
36 
37 
38  virtual void addToScene(const makVrv::DtUniqueID&, int modelSet,
39  int visualizerType );
40 
41  virtual void removeFromScene();
42 
46  virtual void setCharacterModel(const std::string& characterType);
47 
51  virtual void setDefaultAppearance(const std::string& appearanceName) { ; }
53  virtual void setAppearance(const std::string& appearanceName) { ; }
54 
56  virtual void setHeadAppearance(const std::string& appearanceName) { ; }
58  virtual void setItemAppearance(const std::string& appearanceName) { ; }
60  virtual void setCharacterEquipment(const std::string& appearanceName) { ; }
61 
63  virtual void setCharacterName( const std::string& name ){;}
65  virtual void setUnit( unsigned int unit, unsigned int personalUnit ){;}
67  virtual void setRank( unsigned int rank ){;}
68 
70 
71  virtual void setFlamesPresent(bool val){;}
72  virtual void setEnginePlume(bool val){;}
73  virtual void setEngineSmoke(bool val){;}
74  virtual void setTrailState(bool val){;}
75  virtual void setLightState(unsigned int light, unsigned int lightState){;}
76  virtual void fireWeapon(){;}
77  virtual void beginAppearanceEffect(const std::string& effect,const std::string& overrideLink,
78  float overrideScale,const DtVector& overrideOffset,float overrideDuration ){;}
79  virtual void endAppearanceEffect(int instantly, const std::string& effect,const std::string& overrideLink){;}
80 
81  virtual void executeGesture(const std::string& gestureName, int reps,
82  float overallDuration, float channelAWeight){;}
83  virtual void endGesture(const std::string& gestureName,float rampDown){;}
84 
85 
87  virtual void setDesiredAction(const std::string& action,float speed);
88 
90  virtual void forceAction( const std::string& action, float speed, bool usePositioning,
91  const DtVector& offset, int autoChooseTransitionBehavior, float transitionSpeed );
92 
94  virtual void forceTemporaryAction(const std::string& action, double duration);
95 
98  virtual void unforceAction();
99 
101  virtual void setSpeed(float speed);
102 
104  virtual void setPosture(int posture);
105 
107  virtual bool weaponDeployed() const;
108 
110  virtual void setWeaponDeployed(bool deployed);
111 
114  virtual void die(const std::string& deathAction);
115 
117  virtual void revive(const std::string& aliveAction);
118 
120  virtual void setPaused(bool paused);
121 
124  virtual const std::string& className() const;
125 
129  virtual void setIsSupportModel(bool isSupport);
130 
133  virtual void setModelScalingEnabled( bool b );
134 
135  virtual void setEmbarked( bool b );
136  virtual void setScale(const DtVector& scale);
137  virtual void setWeight(float weightScale);
138 
140  virtual void setPositionOffset(const DtVector& posOffset);
141 
144  virtual void setOrientationOffset(const DtTaitBryan& oriOffset);
145 
149  virtual void setUseTransitions(bool use);
150 
153  virtual void setIsOccupant(bool occupant);
154 
159  virtual void setMotionModelByName(const std::string& modelName);
160 
162  virtual void setVisible(bool visible);
163 
165  virtual void setEnabled(bool enabled);
166 
168  virtual void setPartOrientation(int,const DtTaitBryan &,const DtVector &){;}
169 
171  virtual void setPartTranslation(int partNumber,
172  const DtVector& translation, const DtVector& velocity){;}
173 
175  virtual void setPartVisibility(int partNumber, bool visible){;}
176 
178  virtual void setEnableAnimationSmoothing(bool);
179 
180  virtual void setSelected(bool){;}
181  virtual void setTextureVariations(std::vector<DtCharacterTextureVariationInfo> & varationInfoArray, int force){ ; }
182 
183  virtual void setDynamicSensorRegion( const std::string&, bool ) {}
184 
185 private:
189  DtDummyCharacterModel& operator=(const DtDummyCharacterModel&) = delete;
190  };
191 
192 }
virtual void setPartTranslation(int partNumber, const DtVector &translation, const DtVector &velocity)
translate the part.
Definition: DtDummyCharacterModel.h:171
virtual void setEngineSmoke(bool val)
turn on/off engine smoke
Definition: DtDummyCharacterModel.h:73
virtual void setDefaultAppearance(const std::string &appearanceName)
Definition: DtDummyCharacterModel.h:51
virtual void setAppearance(const std::string &appearanceName)
set the base body appearance
Definition: DtDummyCharacterModel.h:53
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
virtual void setPartVisibility(int partNumber, bool visible)
control part visibility not connected yet
Definition: DtDummyCharacterModel.h:175
Dummy implementation of DtCharacterModel; generates an error message when created.
Definition: DtDummyCharacterModel.h:21
virtual void setTextureVariations(std::vector< DtCharacterTextureVariationInfo > &varationInfoArray, int force)
Definition: DtDummyCharacterModel.h:181
virtual void endAppearanceEffect(int instantly, const std::string &effect, const std::string &overrideLink)
ends a diguy particle effect
Definition: DtDummyCharacterModel.h:79
Contains the makVrv::DtCharacterModel class declaration.
virtual void setUnit(unsigned int unit, unsigned int personalUnit)
sets the arm unit patches
Definition: DtDummyCharacterModel.h:65
virtual void endGesture(const std::string &gestureName, float rampDown)
interrups the gesture incase it&#39;s still playing
Definition: DtDummyCharacterModel.h:83
A special human character model.
Definition: DtCharacterModel.h:20
virtual void setDynamicSensorRegion(const std::string &, bool)
Set the state of a dynamic sensor region.
Definition: DtDummyCharacterModel.h:183
virtual void setFlamesPresent(bool val)
turn on/off flames
Definition: DtDummyCharacterModel.h:71
virtual void setRank(unsigned int rank)
sets the rank patches
Definition: DtDummyCharacterModel.h:67
virtual void setCharacterName(const std::string &name)
sets the text on a character&#39;s uniform
Definition: DtDummyCharacterModel.h:63
virtual void setSelected(bool)
Definition: DtDummyCharacterModel.h:180
virtual void setCharacterEquipment(const std::string &appearanceName)
sets additional equipment the character has | separated list, empty string to reset ...
Definition: DtDummyCharacterModel.h:60
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
virtual void setPartOrientation(int, const DtTaitBryan &, const DtVector &)
Rotate the part.
Definition: DtDummyCharacterModel.h:168
static bool instanceCreated
Static variable set to true when first instance is created, used to prevent more than one error popup...
Definition: DtDummyCharacterModel.h:27
virtual void setEnginePlume(bool val)
turn on/off engine smoke plume
Definition: DtDummyCharacterModel.h:72
virtual void setTrailState(bool val)
turn on/off missle trail
Definition: DtDummyCharacterModel.h:74
virtual void setLightState(unsigned int light, unsigned int lightState)
turn on/off various lights
Definition: DtDummyCharacterModel.h:75
virtual void fireWeapon()
play fire weapon gesture and trigger effects.
Definition: DtDummyCharacterModel.h:76
Contains DLL export macros.
virtual void setItemAppearance(const std::string &appearanceName)
sets the character current hand item
Definition: DtDummyCharacterModel.h:58
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
virtual void setHeadAppearance(const std::string &appearanceName)
sets the current character head
Definition: DtDummyCharacterModel.h:56
virtual void beginAppearanceEffect(const std::string &effect, const std::string &overrideLink, float overrideScale, const DtVector &overrideOffset, float overrideDuration)
starts a diguy particles effect
Definition: DtDummyCharacterModel.h:77
voidpf uLong offset
Definition: ioapi.h:42
virtual void executeGesture(const std::string &gestureName, int reps, float overallDuration, float channelAWeight)
starts a diguy gesture, a animation that plays a limited amount
Definition: DtDummyCharacterModel.h:81

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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