17 #include <matrix/vlVector.h>
40 OceanSwell(
double lengthInMeters = 0.0,
double heightInMeters = 0.0,
41 double radiansClockwiseFromNorth = 0.0);
53 void setLength(
double meters);
54 double length()
const;
58 void setHeight(
double meters);
59 double height()
const;
63 void setDirection(
double radiansClockwiseFromNorth);
64 double direction()
const;
85 virtual void setSeaLevel(
double meters);
87 virtual double seaLevel()
const;
91 virtual void setLodAltitude(
int meters);
93 virtual int lodAltitude()
const;
97 virtual void setWindSpeed(
double metersPerSecond);
99 virtual double windSpeed()
const;
103 virtual void setWindDirection(
double radiansClockwiseFromNorth);
105 virtual double windDirection()
const;
109 virtual void setWindFetch(
double meters);
111 virtual double windFetch()
const;
115 virtual void setWindDrivenSeaState(
bool enabled);
117 virtual bool windDrivenSeaState()
const;
121 virtual void setDouglasSeaState(
int seaState,
double seaStateDirection,
123 int swellState,
double swellStateDirection);
124 virtual void getDouglasSeaState(
int& seaState,
double& seaStateDirection,
125 int& swellState,
double& swellStateDirection)
const;
129 virtual void setSeaChoppiness(
double chop);
131 virtual double seaChoppiness()
const;
136 virtual void setUnderwaterVisibilityEnabled(
bool enabled);
137 virtual bool underwaterVisibilityEnabled()
const;
141 virtual void setUnderwaterVisibility(
double meters);
143 virtual double underwaterVisibility()
const;
147 virtual void setSurfaceTransparency(
double transparency);
150 virtual double surfaceTransparency()
const;
154 virtual void setSurgeDepth(
double meters);
156 virtual double surgeDepth()
const;
160 virtual void setDepthOffset(
double meters);
162 virtual double depthOffset()
const;
166 virtual void addSwell(
double lengthInMeters,
double heightInMeters,
168 double radiansClockwiseFromNorth);
169 virtual void addSwell(
const OceanSwell& swell);
175 virtual void clearSwells();
179 virtual void setWaterCurrentSpeed(
float speed);
181 virtual float waterCurrentSpeed()
const;
185 virtual void setWaterCurrentDirection(
float direction);
188 virtual float waterCurrentDirection()
const;
double myDouglasSeaDirection
Definition: DtDynamicOceanObject.h:201
OceanSwellList myOceanSwells
Definition: DtDynamicOceanObject.h:213
double myWindDirection
Definition: DtDynamicOceanObject.h:196
double myWindSpeed
Definition: DtDynamicOceanObject.h:195
int myLodAltitude
Definition: DtDynamicOceanObject.h:193
float myWaterCurrentSpeed
Definition: DtDynamicOceanObject.h:209
double mySurfaceTransparency
Definition: DtDynamicOceanObject.h:206
double myUnderwaterVisibility
Definition: DtDynamicOceanObject.h:205
A description of a single type of ocean swell.
Definition: DtDynamicOceanObject.h:36
double myLength
Definition: DtDynamicOceanObject.h:70
double mySurgeDepth
Definition: DtDynamicOceanObject.h:207
double mySeaChoppiness
Definition: DtDynamicOceanObject.h:204
double myDirection
Definition: DtDynamicOceanObject.h:72
The base dynamic ocean object.
Definition: DtDynamicOceanObject.h:27
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
std::list< OceanSwell > OceanSwellList
Definition: DtDynamicOceanObject.h:75
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
double myWindFetch
Definition: DtDynamicOceanObject.h:197
double mySeaLevel
Definition: DtDynamicOceanObject.h:192
int myDouglasSeaState
Definition: DtDynamicOceanObject.h:200
double myDouglasSwellDirection
Definition: DtDynamicOceanObject.h:203
Contains makVrv::DtUniqueID type.
float myWaterCurrentDirection
Definition: DtDynamicOceanObject.h:210
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
bool myWindDrivenSeaStateEnabled
Definition: DtDynamicOceanObject.h:198
double myDepthOffset
Definition: DtDynamicOceanObject.h:208
bool myUnderwaterVisibilityEnabled
Definition: DtDynamicOceanObject.h:211
double myHeight
Definition: DtDynamicOceanObject.h:71
int myDouglasSwellState
Definition: DtDynamicOceanObject.h:202
Contains DLL export macros.