18 class DtParticleCollisionObjectModelAgent;
19 class DtParticleCollisionObjectUpdaterAgent;
30 virtual void setEntityDestroyed(
bool destroyed);
50 virtual void createModelAgents();
53 virtual void destroyModelAgents();
56 virtual void setModelDefinitionForAgents();
64 virtual bool visible()
const;
DtParticleCollisionObjectModelAgent * myParticleCollisionObjectModel
Definition: DtEntityParticleCollisionObjectVisualizer.h:67
Base class for entity state visualizers (using the DtModelVisualizer schema)
Definition: DtEntityStateVisualizer.h:23
DtParticleCollisionObjectUpdaterAgent * myCollisionObjectUpdater
Definition: DtEntityParticleCollisionObjectVisualizer.h:68
Definition: DtStateVisualizer.h:322
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:34
bool myEntityDestroyed
Definition: DtEntityParticleCollisionObjectVisualizer.h:70
Rotorwash collision object information.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtParticleCollisionObjectInfo myCollisionObject
Definition: DtEntityParticleCollisionObjectVisualizer.h:73
A definition of a visualizer.
Definition: DtVisualizerDefinition.h:22
Contains makVrv:DtEntityStateVisualizer class.
Describes the shape of a collision object for particle-based effects.
Definition: DtParticleCollisionObjectInfo.h:33
DtStateVisualizerCreatorTemplate< DtEntityParticleCollisionObjectVisualizer > DtEntityParticleCollisionObjectVisualizerCreator
Creator that will be registered with the state visualizer factory to create this class.
Definition: DtEntityParticleCollisionObjectVisualizer.h:80
The DtStateListener is an abstract class.
Definition: DtStateListener.h:21
Visualizer for particle collision objects (aka collision volumes)
Definition: DtEntityParticleCollisionObjectVisualizer.h:23
Struct to hold metadata about each functional visualizer type This allows users of the factory to get...
Definition: DtStateVisualizer.h:56