10 #include <osg/BoundingSphere>
23 virtual osg::BoundingSphere
computeBound(
const osg::Node& node)
const;
The DtOsgRenderer is the component responsible for rendering 3D images onto the screen via OpenSceneG...
Definition: DtOsgRenderer.h:90
Callback to allow users to profile computation of bounding volume for scene.
Definition: DtEnvBoundingCallback.h:19
float myTimeSpentThisFrame
Definition: DtEnvBoundingCallback.h:26
DtOsgRenderer & myRenderer
Definition: DtEnvBoundingCallback.h:28
bool myWasCalculated
Definition: DtEnvBoundingCallback.h:25
DtDe & myDe
Definition: DtEnvBoundingCallback.h:29
virtual osg::BoundingSphere computeBound(const osg::Node &node) const
DtEnvBoundingCallback(DtDe &de, DtOsgRenderer &renderer)
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69