31 virtual void setFill(
bool);
37 virtual void updateGeometry();
40 virtual void setInsideColor(
float r,
float g,
float b,
float a);
43 virtual void getInsideColor(
float& r,
float& g,
float& b,
float& a)
const;
46 virtual void setOutsideColor(
float r,
float g,
float b,
float a);
49 virtual void getOutsideColor(
float& r,
float& g,
float& b,
float& a)
const;
52 virtual void setColor(
float r,
float g,
float b,
float a );
56 virtual void updatePoints();
59 virtual void updatePolygons();
62 virtual void addTop();
65 virtual void addBottom();
68 virtual void updateColors();
71 virtual void updateStippling();
76 virtual void calculateCenterPoints();
A prism controlled by control points.
Definition: DtExtrudedModelInstance.h:35
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
DtExtrudedPolygonModel::PolygonMode myPolygonMode
Definition: DtExtrudedPolygonModelInstance.h:86
A prism controlled by control points.
Definition: DtExtrudedPolygonModelInstance.h:20
osg::ref_ptr< osg::Geometry > myBottomGeometry
Definition: DtExtrudedPolygonModelInstance.h:83
PolygonMode
Definition: DtExtrudedPolygonModel.h:21
Contains makVrv::DtExtrudedModelInstance class.
float myLightingOffClamp
Definition: DtExtrudedPolygonModelInstance.h:88
Contains declaration of DtExtrudedPolygonModel, which draws polygons as geometry. ...
osg::ref_ptr< osg::Vec3Array > myFillArray
Definition: DtExtrudedPolygonModelInstance.h:81
const char int mode
Definition: ioapi.h:38
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
osg::Vec4 myInsideColor
Definition: DtExtrudedPolygonModelInstance.h:87
osg::ref_ptr< osg::Geometry > myTopGeometry
Definition: DtExtrudedPolygonModelInstance.h:82
osg::ref_ptr< osg::Geode > myCoverGeode
Definition: DtExtrudedPolygonModelInstance.h:79
bool myFilled
Definition: DtExtrudedPolygonModelInstance.h:85