10 #ifndef DtGdbSurfacesLogic_H_
11 #define DtGdbSurfacesLogic_H_
29 std::string patchDefinition);
40 void changeSurface(
int id,
bool isOn);
DtGdbSurfacesInterface * myInterface
regexps to find surface nodes
Definition: DtGdbSurfacesLogic.h:50
DtTerrainPatch * myCurrentTerrainPatch
The terrain patch being operated on.
Definition: DtGdbSurfacesLogic.h:53
#define DT_DLL_VRVCOREQT
Definition: vrvCoreQt.h:20
Contains DLL export macros.
A container for a single piece of terrain, containing settings needed to recreate it...
Definition: DtTerrainPatch.h:40
Interface for a GDB Surfaces widget.
DtDe & myDe
The IG.
Definition: DtGdbSurfacesLogic.h:56
The abstract interface of the DtGdbSurfacesWidget for the DtGdbSurfacesLogic.
Definition: DtGdbSurfacesInterface.h:19
std::map< DtTerrainPatch::GdbSurface, std::string > mySurfaceRules
Internal names for each surface.
Definition: DtGdbSurfacesLogic.h:47
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
The logic class for handling GDB surfaces.
Definition: DtGdbSurfacesLogic.h:22