16 #include <osg/Texture>
20 class CompositeViewer;
24 class DtImGuiLoaderStatsData;
34 virtual void releaseResources(osg::State* state);
38 osgViewer::CompositeViewer &viewer, osg::TextureObjectManager* tom);
43 virtual void createProfilerUI(osg::RenderInfo& renderInfo,
unsigned int state);
46 virtual int numMultiSamples();
The DtOsgRenderer is the component responsible for rendering 3D images onto the screen via OpenSceneG...
Definition: DtOsgRenderer.h:90
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Definition: DtImGuiHelper.h:28
class that gathers per frame stats and puts up UI
Definition: DtImGuiLoaderStatsData.h:42
int myNumMultiSamples
Definition: DtImGuiHelper.h:51
bool myMultiSampleOverriden
Definition: DtImGuiHelper.h:54
Contains DLL export macros.
DtImGuiLoaderStatsData * myLoaderStatsData
data for the loader stats ui
Definition: DtImGuiHelper.h:50
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
DtDe & myDe
Definition: DtImGuiHelper.h:55
int mySwapInterval
used for VSync setting
Definition: DtImGuiHelper.h:53