float myFadeAttenuationRange
Definition: DtIndirectFadeParameters.h:41
float myFadeDuration
Definition: DtIndirectFadeParameters.h:39
#define DT_DLL_VRVINDIRECTRENDERING
Definition: vrvIndirectRendering.h:19
struct for holding the fade parameters used by the indirect rendering cull compute shader ...
Definition: DtIndirectFadeParameters.h:17
float myFadeMaxRange
Definition: DtIndirectFadeParameters.h:40
bool operator==(const DtTextureAtlasIndexParser::StringOrFloatAttrib &lhs, const DtTextureAtlasIndexParser::StringOrFloatAttrib &rhs)
needed for search comparison code
Definition: DtTextureAtlasIndexParser.h:153
DT_DLL_terrainCS bool operator!=(const DtDegMinSec &lhs, const DtDegMinSec &rhs)