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DtIndirectFadeParameters.h
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1 /*****************************************************************************
2  * Copyright (c) 2020 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
13 
14 namespace makVrv
15 {
18  {
19  public:
21  DtIndirectFadeParameters(float fadeDuration, float fadeMaxRange, float fadeAttenuationRange);
22 
25 
28 
31 
33  bool operator==(const DtIndirectFadeParameters& rhs) const;
34 
36  bool operator!=(const DtIndirectFadeParameters& rhs) const;
37 
38  public:
42  };
43 }
44 
float myFadeAttenuationRange
Definition: DtIndirectFadeParameters.h:41
float myFadeDuration
Definition: DtIndirectFadeParameters.h:39
Dll export defines.
#define DT_DLL_VRVINDIRECTRENDERING
Definition: vrvIndirectRendering.h:19
struct for holding the fade parameters used by the indirect rendering cull compute shader ...
Definition: DtIndirectFadeParameters.h:17
float myFadeMaxRange
Definition: DtIndirectFadeParameters.h:40
bool operator==(const DtTextureAtlasIndexParser::StringOrFloatAttrib &lhs, const DtTextureAtlasIndexParser::StringOrFloatAttrib &rhs)
needed for search comparison code
Definition: DtTextureAtlasIndexParser.h:153
DT_DLL_terrainCS bool operator!=(const DtDegMinSec &lhs, const DtDegMinSec &rhs)

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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