20 class DtOsgSceneConnector;
51 virtual void setVisible(
bool isVisible);
55 virtual void setPosition(
int vtx,
const DtVector& position );
59 virtual void setOrientation(
int vtx,
const DtTaitBryan& orientation );
63 virtual void update();
Model instance to draw a polygon.
Definition: DtPolygonModelInstance.h:31
Contains makVrv::DtPolygonModelInstance class.
DtOsgSceneConnector is used by models to create an OSG position/orientation transform so that it can ...
Definition: DtOsgSceneConnector.h:76
#define DT_DLL_EXAMPLEBULLETHOLE
Definition: exampleBulletHole.h:18
Contains DLL export macros.
DtMovablePolygonModelInstance(DtDe &de)
Definition: DtMovablePolygonModel.h:33
Contains makVrv::DtOsgSceneConnector class.
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
OSG implementation of distributed attachable polygon model.
Definition: DtOsgPolygonModel.h:28
virtual ~DtMovablePolygonModelInstance()
Definition: DtMovablePolygonModel.h:38
Extended polygon model instance including texture bugfixes.
Definition: DtMovablePolygonModel.h:30
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Polygon model modified to use vertex 0 as its center position and orientation, and positions its vert...
Definition: DtMovablePolygonModel.h:25
Contains makVrv::DtOsgPolygonModel class.