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DtMultiPointSceneObjectUpdater.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
14 #include <vrvCore/DtTickable.h>
15 #include <vrvCore/DtUniqueID.h>
16 
17 namespace makVrv
18 {
19  class DtDe;
20 
34  {
35  public:
36 
41 
44 
50  virtual void update( DtTime tNow );
51 
54  virtual void setInputPositions( const std::vector<DtVector>& positions );
55 
60  virtual void setOutputPositions( const std::vector<DtVector>& positions );
61 
62  protected:
63 
65  std::vector<DtVector> myInputPositions;
66  };
67 }
Scene Object Updater.
Definition: DtSceneObjectUpdater.h:36
std::vector< DtVector > myInputPositions
Input positions.
Definition: DtMultiPointSceneObjectUpdater.h:65
Contains the declaration for makVrv::DtSceneObjectUpdater.
Multi Point Scene Object Updater.
Definition: DtMultiPointSceneObjectUpdater.h:33
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains the declaration for makVrv::DtTickable.
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Contains DLL export macros.

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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