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DtOceanLayer.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/DtTerrainLayer.h>
13 
14 namespace makArchives
15 {
16  class DtOceanLayerRecord;
17 }
18 
19 namespace makVrv
20 {
26  {
27  public:
28 
30  DtOceanLayer(DtDe& de, DtAgentManagerInterface& sceneInterface);
31 
33  virtual ~DtOceanLayer();
34 
36  virtual void getRecord(makArchives::DtOceanLayerRecord& rec) const;
37 
39  virtual void setFromRecord(const makArchives::DtOceanLayerRecord& rec);
40 
42  virtual const std::string& name() const;
43 
45  virtual void setName( const std::string& name );
46 
48  virtual double seaLevel() const;
49 
52  virtual void setSeaLevel( double seaLevel );
53 
55  virtual int lodRange() const;
56 
59  virtual void setLodRange( int lodRange );
60 
61  protected:
62 
63  std::string myName;
64  double mySeaLevel;
66 
67  private:
68 
69  };
70 }
A DtOceanLayerRecord contains the information to add dynamic water.
Definition: DtOceanLayerRecord.h:21
double mySeaLevel
Definition: DtOceanLayer.h:64
int myLodRange
Definition: DtOceanLayer.h:65
Contains makVrv::DtTerrainLayer class.
The DtTerrainlayer is the base implementation of a layer of data which makes up the terrain...
Definition: DtTerrainLayer.h:33
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
The ocean layer is a type of terrain layer which contains information about an area that should be re...
Definition: DtOceanLayer.h:25
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
std::string myName
Definition: DtOceanLayer.h:63
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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