16 class DtOceanLayerRecord;
42 virtual const std::string& name()
const;
45 virtual void setName(
const std::string& name );
48 virtual double seaLevel()
const;
52 virtual void setSeaLevel(
double seaLevel );
55 virtual int lodRange()
const;
59 virtual void setLodRange(
int lodRange );
A DtOceanLayerRecord contains the information to add dynamic water.
Definition: DtOceanLayerRecord.h:21
double mySeaLevel
Definition: DtOceanLayer.h:64
int myLodRange
Definition: DtOceanLayer.h:65
Contains makVrv::DtTerrainLayer class.
The DtTerrainlayer is the base implementation of a layer of data which makes up the terrain...
Definition: DtTerrainLayer.h:33
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
The ocean layer is a type of terrain layer which contains information about an area that should be re...
Definition: DtOceanLayer.h:25
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
std::string myName
Definition: DtOceanLayer.h:63
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69