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DtOsgEarthGenerateBoundaryInterface.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
13 
14 namespace makVrv
15 {
20  {
21  public:
22 
23  //The source of the model, from a specified file or loaded models.
25  {
27  FromLoadedModel
28  };
29 
32  virtual void setModelList(const std::vector<std::string>& models) = 0;
33 
35  virtual void resetWidgets() = 0;
36 
37  public:
38 
44  boost::signalslib::signal<void(const std::string& terrainPatchDefinition, const std::string& name, bool geocentric, bool converHull)> signal_generateBoundary;
45  };
46 }
Contains DLL export macros.
DtOsgEarthGenerateBoundaryInterface.
Definition: DtOsgEarthGenerateBoundaryInterface.h:19
boost::signalslib::signal< void(const std::string &terrainPatchDefinition, const std::string &name, bool geocentric, bool converHull)> signal_generateBoundary
The signal emitted when receive the request to generate boundary for a given terrain patch...
Definition: DtOsgEarthGenerateBoundaryInterface.h:44
Definition: DtOsgEarthGenerateBoundaryInterface.h:26
#define DT_DLL_VRVTERRAINEDITOR
Definition: vrvTerrainEditor.h:25

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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