28 class DtTerrainPatchObject;
56 virtual void setLocation(
const DtVector& location);
59 virtual void setWindSpeed(
float metersPerSecond);
63 virtual void setWindDirection(
float radians);
74 virtual void slot_onCoordinateSystemChanged(
const std::string& name,
75 const std::string& params);
#define DT_DLL_VRVOSGEARTH
Definition: vrvOsgEarth.h:21
The base local wind object represents a point (ex.
Definition: DtLocalWindObject.h:34
A DtTerrainPatchObject contains the methods for loading a file as a terrain.
Definition: DtTerrainPatchObject.h:37
Contains makVrv::DtLocalWindObject class.
osgEarth::WindLayer * myWindLayer
Definition: DtOsgEarthLocalWindObject.h:89
The osgEarth specific local wind object.
Definition: DtOsgEarthLocalWindObject.h:42
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
DtSignalConnectionManager myConnections
Definition: DtOsgEarthLocalWindObject.h:91
Rotorwash and rotorwash collision object information.
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
osgEarth::Wind * myWind
Definition: DtOsgEarthLocalWindObject.h:88
Base class to provide boost signal/slot management.
WindType
This matches makOsgEarth enums for Wind These should be in synch!
Definition: DtRotorWashInfo.h:47
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
osgEarth::MapNode * myMapNode
Definition: DtOsgEarthLocalWindObject.h:87
Contains DLL export macros.