VR-Forces 4.10 Class Documentation
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DtParticleCollisionObjectModel.h
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1 /*****************************************************************************
2  * Copyright (c) 2020 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
6 #pragma once
7 
11 
12 #include <vrvCore/vrvCore.h>
13 #include <vrvCore/DtModel.h>
15 
16 namespace makVrv
17 {
21  {
22  public:
25 
28 
29  private:
34 
35  public:
36 
39  virtual void addCollisionObject(DtParticleCollisionObjectInfo collisionInfo) = 0;
40  virtual DtParticleCollisionObjectInfo collisionObject() const = 0;
41 
43  virtual void setCollisionObjectPos(DtVector collisionPos) = 0;
44 
46  virtual void setCollisionObjectOri(DtTaitBryan collisionOri) = 0;
47 
48  };
49 }
The interface for particle system collision object.
Definition: DtParticleCollisionObjectModel.h:20
Rotorwash collision object information.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtModel class.
A model which owns a single model instance.
Definition: DtModel.h:55
Describes the shape of a collision object for particle-based effects.
Definition: DtParticleCollisionObjectInfo.h:33
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Contains DLL export macros.

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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