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DtRainMaskMapController.h
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1 /*****************************************************************************
2  * Copyright (c) 2020 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
16 
17 #include <string>
18 
19 namespace osg
20 {
21  class Texture;
22  class StateSet;
23 }
24 
25 namespace makVrv
26 {
30  {
31  public:
34 
36  virtual ~DtRainMaskMapController();
37 
38  private:
45 
46  public:
47 
48  // Functions which fill in the DtOsgEffectTextureController interface
50  virtual osg::Texture* installEffectTexture(osg::Texture* baseTexture, int texUnit, osg::StateSet* stateSet, const osgDB::Options* dbOptions, const DtPossibleFileNamesCache& possibleFilenames) const;
51 
53  virtual bool installShaders(int baseUnit, int effectUnit, const osg::Texture* tex, osg::StateSet* stateSet, const std::string& baseTextureName) const;
54  };
55 
59 }
Diagonal crossing liens.
Definition: DtTacticalGraphicUtilities.h:93
A thread safe cache containing a list of possible file names for effect textures, based on the curren...
Definition: DtPossibleFileNamesCache.h:27
Contains makVrv::DtOsgEffectTextureController declaration.
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Base class for controllers that install and control effect textures.
Definition: DtOsgEffectTextureController.h:44
Contains makVrv::DtEffectControllerFactory class.
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Installs and control rain mask mapping effects.
Definition: DtRainMaskMapController.h:29
DtEffectControllerCreatorTemplate< DtRainMaskMapController > DtRAIControllerCreator
Creator for RAI map controller.
Definition: DtRainMaskMapController.h:58
template for creating effect controller creators.
Definition: DtEffectControllerCreatorTemplate.h:24

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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