47 virtual const std::string& className();
55 void pickInitiate(
const DtMouseEvent& event,
double x,
double y,
double z );
58 bool pickInProgress()
const;
63 unsigned int x,
unsigned int y,
DtChannel& channel);
std::string myClassName
Definition: DtSceneEventProcessor.h:70
This class encapsulates a Key event.
Definition: DtKeyEvent.h:16
DtInputDriver & myInputDriver
Definition: DtSceneEventProcessor.h:68
This class encapsulates a mouse button event.
Definition: DtMouseEvent.h:19
unsigned int ObjectType
Definition: DtElementEntry.h:50
The abstract Channel Class.
Definition: DtChannel.h:30
Interface for an event processor for a channel.
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
bool myPickInProgress
Definition: DtSceneEventProcessor.h:69
The Scene event processor handles user interaction with the scene.
Definition: DtSceneEventProcessor.h:24
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
The DtEventProcessorInterface defines the generic interface for classes which handle input events...
Definition: DtEventProcessorInterface.h:34
DtDe & myDe
Definition: DtSceneEventProcessor.h:67
Contains makVrv::DtElementEntry class.
Contains DLL export macros.