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DtShaderStorageBufferApplyAttribute.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
13 
14 namespace osg
15 {
16  class State;
17 }
18 
19 namespace makVrv
20 {
24  {
25  public:
29 
31  DtShaderStorageBufferApplyAttribute(const DtShaderStorageBufferApplyAttribute& copy, const osg::CopyOp& copyOp =
32  osg::CopyOp::SHALLOW_COPY);
33 
35  virtual int compare(const StateAttribute& sa) const override;
36 
37  META_StateAttribute(osg, DtShaderStorageBufferApplyAttribute, osg::StateAttribute::Type(SHADERSTORAGEBUFFERBINDING))
38  };
39 }
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Contains the DtBufferObjectApplyAttribute class.
Manage buffer object binding state, via glBindBufferBase.
Definition: DtBufferObjectApplyAttribute.h:29
Manage SSBO binding state.
Definition: DtShaderStorageBufferApplyAttribute.h:23

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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