34 void setNameAndRegister(
const std::string& name,
int quality);
37 const std::string&
name() {
return myName; }
43 void setDirty(
bool dirty);
46 bool dirty()
const {
return myDirty; }
49 void setEntitiesCastsShadows(
bool castShadows);
55 void setPropsCastsShadows(
bool castShadows);
61 void setTerrainCastsShadows(
bool castShadows);
67 void setMoonCastsShadows(
bool castShadows);
73 void setCloudsCastsShadows(
bool castShadows);
79 void setVisualizeShadows(
bool visualizeShadows);
85 void setNumberOfSplits(
unsigned int numSplits);
92 void setUseCachedFarCascade(
bool useCachedFarCascade);
104 void setUseFrontFaceCulling(
bool useFrontFaceCulling);
110 void setUsePolygonOffset(
bool usePolygonOffset);
116 void setPolygonOffset(
unsigned int splitIndex,
float factor,
float units);
119 float polygonOffsetFactor(
unsigned int splitIndex)
const;
122 float polygonOffsetUnits(
unsigned int splitIndex)
const;
125 void setSpotLightShadowMapSize(
unsigned int size);
131 void setGlobalLightShadowMapSize(
unsigned int size);
137 void setUseMaximumViewDistance(
bool useMaximumViewDistance);
143 void setMaximumViewDistance(
double viewDistance);
149 void setShadowAmbientFactor(
float shadowAmbientFactor);
167 void setMixedSplitInterpolationValue(
double interp);
203 void setUseViewportMulticast(
bool useViewportMulticast);
209 void setNumPersistentPassesPerCascade(
unsigned int numPasses);
215 void setNumAdditionalPassesPerCascade(
unsigned int numPasses);
221 void setPcfFilterWidth(
unsigned int pcfFilterWidth);
227 void setBlendCascadesBoundaries(
bool blendCascadesBoundaries);
233 void setUseSDSM(
bool useSDSM);
239 void setSDSMReadBackLatency(
unsigned int sdsmReadBackLatency);
245 void setUseCameraDepthBufferForSDSM(
bool useCameraDepthBufferForSDSM);
251 void setSDSMRenderInterval(
double sdsmRenderInterval);
266 void setSplitNearDistanceMinimumBias(
double bias);
272 void setSplitNearDistanceMaximumBias(
double bias);
278 void setSplitFarDistanceBias(
double bias);
284 void setEVSMPositiveExponent(
double evsmPositiveExponent);
290 void setEVSMNegativeExponent(
double evsmNegativeExponent);
296 void setVSMMininumVariance(
double vsmMininumVariance);
302 void setESMDarkeningFactor(
double esmDarkeningFactor);
308 void setAntiFlickerQuantizationFactor(
float antiFlickerQuantizationFactor);
makArchives::DtShadowSettingsRecord::PoissonDiskSamplingScheme myPoissonDiskSamplingScheme
Definition: DtShadowSettingsObject.h:373
SplitDistanceComputeScheme
Definition: DtShadowSettingsRecord.h:39
std::vector< float > myPolygonOffsetUnits
Definition: DtShadowSettingsObject.h:336
float myFarCascadeUpdateFrequency
Definition: DtShadowSettingsObject.h:348
unsigned int myNumAdditionalPassesPerCascade
Definition: DtShadowSettingsObject.h:377
unsigned int mySDSMReadBackLatency
Definition: DtShadowSettingsObject.h:385
DataStorageScheme
Definition: DtShadowSettingsRecord.h:52
Definition: DtShadowSettingsObject.h:24
makArchives::DtShadowSettingsRecord::ShadowStabilizationScheme myShadowStabilizationScheme
Definition: DtShadowSettingsObject.h:358
DtDe & myDe
Definition: DtShadowSettingsObject.h:318
makArchives::DtShadowSettingsRecord::SplitDistanceComputeScheme mySplitDistanceComputeScheme
Definition: DtShadowSettingsObject.h:361
unsigned int mySpotLightShadowMapSize
Definition: DtShadowSettingsObject.h:408
double myMixedSplitInterp
Definition: DtShadowSettingsObject.h:363
double sdsmRenderInterval() const
Gets SDSM render interval.
Definition: DtShadowSettingsObject.h:254
bool myTerrainCastsShadows
Definition: DtShadowSettingsObject.h:326
unsigned int numPersistentPassesPerCascade() const
Gets persistent number of passes per cascade.
Definition: DtShadowSettingsObject.h:212
void setFarCascadeUpdateFrequency(float value)
Sets far cascade update frequency.
Definition: DtShadowSettingsObject.h:98
bool blendCascadesBoundaries() const
Gets blend between cascade boundaries.
Definition: DtShadowSettingsObject.h:230
FilteringScheme
Definition: DtShadowSettingsRecord.h:68
bool myVisualizeShadows
Definition: DtShadowSettingsObject.h:406
voidpf void uLong size
Definition: ioapi.h:39
unsigned int pcfFilterWidth() const
Gets PCF filter width.
Definition: DtShadowSettingsObject.h:224
float farCascadeUpdateFrequency() const
Gets far cascade update frequency.
Definition: DtShadowSettingsObject.h:101
double mySDSMRenderInterval
Definition: DtShadowSettingsObject.h:354
bool usePolygonOffset() const
Gets use polygon offset.
Definition: DtShadowSettingsObject.h:113
bool terrainCastsShadows() const
Gets terrain casts shadow flag.
Definition: DtShadowSettingsObject.h:64
float antiFlickerQuantizationFactor() const
Gets shadow anti-flicker quantization value for approximate stabilization scheme. ...
Definition: DtShadowSettingsObject.h:311
bool myUseCachedFarCascade
Definition: DtShadowSettingsObject.h:346
bool propsCastsShadows() const
Gets props casts shadow flag.
Definition: DtShadowSettingsObject.h:58
bool myUseSDSM
Definition: DtShadowSettingsObject.h:383
unsigned int myNumSplits
Definition: DtShadowSettingsObject.h:332
std::vector< float > myPolygonOffsetFactor
Definition: DtShadowSettingsObject.h:334
makArchives::DtShadowSettingsRecord::DataStorageScheme myDataStorageScheme
Definition: DtShadowSettingsObject.h:367
double vsmMininumVariance() const
Gets variance shadow maps(VSM) minimum variance.
Definition: DtShadowSettingsObject.h:299
makArchives::DtShadowSettingsRecord::PreFilteringScheme preFilteringScheme() const
Gets pre-filtering scheme.
Definition: DtShadowSettingsObject.h:188
unsigned int spotLightShadowMapSize() const
Gets spot light texture atlas size.
Definition: DtShadowSettingsObject.h:128
void setAdjustFarAndFlagsBasedOnHAT(bool enabled)
Sets to make the near cascades automatically change size and flags in the air.
Definition: DtShadowSettingsObject.h:257
makArchives::DtShadowSettingsRecord::FilteringScheme filteringScheme() const
Gets filtering scheme.
Definition: DtShadowSettingsObject.h:194
int quality() const
Returns setting name.
Definition: DtShadowSettingsObject.h:40
SplitSelectionScheme
Definition: DtShadowSettingsRecord.h:46
unsigned int myPcfFilterWidth
Definition: DtShadowSettingsObject.h:379
makArchives::DtShadowSettingsRecord::DataStorageScheme dataStorageScheme() const
Gets data storage scheme.
Definition: DtShadowSettingsObject.h:182
const std::string & name()
Returns setting name.
Definition: DtShadowSettingsObject.h:37
bool myCloudsCastsShadows
Definition: DtShadowSettingsObject.h:330
int myQuality
Definition: DtShadowSettingsObject.h:316
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
makArchives::DtShadowSettingsRecord::ShadowStabilizationScheme shadowStabilizationScheme() const
Gets shadow stabilization scheme.
Definition: DtShadowSettingsObject.h:158
bool myMoonCastsShadows
Definition: DtShadowSettingsObject.h:328
makArchives::DtShadowSettingsRecord::PreFilteringScheme myPreFilteringScheme
Definition: DtShadowSettingsObject.h:369
bool myDirty
Definition: DtShadowSettingsObject.h:320
ShadowStabilizationScheme
Definition: DtShadowSettingsRecord.h:32
makArchives::DtShadowSettingsRecord::PoissonDiskSamplingScheme poissonDiskSamplingScheme() const
Gets poisson disk sampling scheme.
Definition: DtShadowSettingsObject.h:200
float shadowAmbientFactor() const
Gets shadow factor for modulating the scene.
Definition: DtShadowSettingsObject.h:152
unsigned int globalLightShadowMapSize() const
Gets global light texture size for cascaded shadow mapping.
Definition: DtShadowSettingsObject.h:134
bool myUseFrontFaceCulling
Definition: DtShadowSettingsObject.h:344
bool myUseCameraDepthBufferForSDSM
Definition: DtShadowSettingsObject.h:387
unsigned int myGlobalLightShadowMapSize
Definition: DtShadowSettingsObject.h:338
unsigned int numberOfSplits() const
Gets shadow visualization mode.
Definition: DtShadowSettingsObject.h:88
bool moonCastsShadows() const
Gets moon casts shadow flag.
Definition: DtShadowSettingsObject.h:70
unsigned int myNumPersistentPassesPerCascade
Definition: DtShadowSettingsObject.h:375
bool myPropsCastsShadows
Definition: DtShadowSettingsObject.h:324
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
double mixedSplitInterpolationValue() const
Gets mixed logarithmic uniform split interpolation value.
Definition: DtShadowSettingsObject.h:170
PoissonDiskSamplingScheme
Definition: DtShadowSettingsRecord.h:78
makArchives::DtShadowSettingsRecord::FilteringScheme myFilteringScheme
Definition: DtShadowSettingsObject.h:371
makArchives::DtShadowSettingsRecord::SplitSelectionScheme splitSelectionScheme() const
Gets split selection scheme.
Definition: DtShadowSettingsObject.h:176
unsigned int numAdditionalPassesPerCascade() const
Gets additional number of passes per cascade.
Definition: DtShadowSettingsObject.h:218
double splitNearDistanceMaximumBias() const
Gets split near distance maximum bias.
Definition: DtShadowSettingsObject.h:275
bool myUseViewportMulticast
Definition: DtShadowSettingsObject.h:350
bool dirty() const
Checks if any setting just changed.
Definition: DtShadowSettingsObject.h:46
bool myBlendCascadesBoundaries
Definition: DtShadowSettingsObject.h:381
bool adjustFarAndFlagsBasedOnHAT() const
Gets if near cascades automatically change size and flags in the air.
Definition: DtShadowSettingsObject.h:260
double splitFarDistanceBias() const
Gets split far distance bias.
Definition: DtShadowSettingsObject.h:281
double evsmPositiveExponent() const
Gets exponential variance shadow maps(EVSM) positive exponent.
Definition: DtShadowSettingsObject.h:287
Contains makArchives::DtShadowSettingsRecord class.
double esmDarkeningFactor() const
Gets exponential shadow maps(ESM) darkening factor.
Definition: DtShadowSettingsObject.h:305
bool entitiesCastsShadows() const
Gets entities casts shadow flag.
Definition: DtShadowSettingsObject.h:52
float myShadowAmbientFactor
Definition: DtShadowSettingsObject.h:356
std::string myName
Definition: DtShadowSettingsObject.h:314
bool useSDSM() const
Gets Sample Distribution Shadow Maps(SDSM) enabled or disabled state.
Definition: DtShadowSettingsObject.h:236
Contains makVrv::DtUniqueID type.
makArchives::DtShadowSettingsRecord::SplitSelectionScheme mySplitSelectionScheme
Definition: DtShadowSettingsObject.h:365
double splitNearDistanceMinimumBias() const
Gets split near distance minimum bias.
Definition: DtShadowSettingsObject.h:269
bool useCachedFarCascade() const
Gets use cached far cascade.
Definition: DtShadowSettingsObject.h:95
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
makArchives::DtShadowSettingsRecord::SplitDistanceComputeScheme splitDistanceComputeScheme() const
Gets split distance compute scheme.
Definition: DtShadowSettingsObject.h:164
bool useViewportMulticast() const
Gets use viewport multicast.
Definition: DtShadowSettingsObject.h:206
double maximumViewDistance() const
Get maximum far distance.
Definition: DtShadowSettingsObject.h:146
bool useCameraDepthBufferForSDSM() const
Gets the setting for the usage of the most recent camera depth buffer for Sample Distribution Shadow ...
Definition: DtShadowSettingsObject.h:248
bool useFrontFaceCulling() const
Gets use front face culling.
Definition: DtShadowSettingsObject.h:107
bool myAdjustFarAndFlagsBasedOnHAT
Definition: DtShadowSettingsObject.h:352
bool useMaximumViewDistance() const
Gets use maximum view distance.
Definition: DtShadowSettingsObject.h:140
bool cloudsCastsShadows() const
Gets cloud casts shadow flag.
Definition: DtShadowSettingsObject.h:76
bool visualizeShadows() const
Gets shadow visualization mode.
Definition: DtShadowSettingsObject.h:82
bool myUseMaximumViewDistance
Definition: DtShadowSettingsObject.h:342
double myMaximumViewDistance
Definition: DtShadowSettingsObject.h:340
bool myEntitiesCastsShadows
Definition: DtShadowSettingsObject.h:322
double evsmNegativeExponent() const
Gets exponential variance shadow maps(EVSM) negative exponent.
Definition: DtShadowSettingsObject.h:293
PreFilteringScheme
Definition: DtShadowSettingsRecord.h:59
unsigned int sdsmReadBackLatency() const
Gets Sample Distribution Shadow Maps(SDSM) read back latency.
Definition: DtShadowSettingsObject.h:242
bool myUsePolygonOffset
Definition: DtShadowSettingsObject.h:409
Contains DLL export macros.