20 class DtDesktopProvider;
46 virtual void setOffsetMatrix(
const osg::Matrixd& mat);
50 virtual void setFlipOverlay(
bool flip);
53 virtual void setEnabled(
bool enable);
57 virtual void submitOverlay(osg::RenderInfo& renderInfo)
const;
Diagonal crossing liens.
Definition: DtTacticalGraphicUtilities.h:93
DtDesktopProvider * myProvider
Definition: DtSubmitDesktopOverlayCallback.h:59
Contains DLL export macros.
An abstract OSG camera callback that will submit the channel to the underlying VR system as an overla...
int myHeight
Definition: DtSubmitDesktopOverlayCallback.h:62
An Oculus implementation of the DtVirtualRealityProvider abstract base class.
Definition: DtDesktopProvider.h:29
A driver that manages virtual reality HMD and input devices.
Definition: DtVirtualRealityDriver.h:51
#define DT_DLL_VRVVR
Definition: vrvVirtualReality.h:19
int myWidth
Definition: DtSubmitDesktopOverlayCallback.h:61
An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel...
Definition: DtSubmitDesktopOverlayCallback.h:25
An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel...
Definition: DtSubmitOverlayCallback.h:26
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69