17 #include <boost/signal.hpp>
19 #include <matrix/vlVector.h>
23 class DtSceneObjectAgent;
24 class DtWidgetLabelAgent;
25 class DtAgentManagerInterface;
26 class DtProjectedWidgetModelAgent;
32 namespace exampleSymbolFacade4
63 virtual makVrv::DtWidgetLabelAgent& widgetLabelAgent();
66 virtual void setVisible(
bool visible );
69 virtual bool visible()
const;
72 virtual void setPosition(
const DtVector& pos );
75 virtual void setRotation(
float angleInDegrees );
makVrv::DtElementID myElementId
Definition: DtSymbolFacade4.h:91
Export macro and initialization declarations for exampleSymbolFacade4.
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
#define DT_DLL_EXAMPLESYMBOLFACADE4
Definition: exampleSymbolFacade4.h:20
makVrv::DtSceneObjectAgent * mySceneObjectAgent
Definition: DtSymbolFacade4.h:93
Encapsulates the creation/management of agents used to display a symbol.
Definition: DtSymbolFacade4.h:44
ElementType
Definition: DtElementEntry.h:26
makVrv::DtProjectedWidgetModelAgent * myProjectedWidgetModelAgent
Definition: DtSymbolFacade4.h:94
Contains makVrv::DtUniqueID type.
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
Contains makVrv::DtElementEntry class.
makVrv::DtWidgetLabelAgent * myWidgetLabelAgent
Definition: DtSymbolFacade4.h:95