10 #ifndef DtTdbPropAdder_H_
11 #define DtTdbPropAdder_H_
24 class DtAgentManagerInterface;
52 bool matchPairWithNode(
const std::string& field,
const std::string& value,
const DtNetworkNode& node);
60 bool validPoint(
const DtPoint& point)
const;
std::string myFileName
Definition: DtTdbPropAdder.h:64
Contains makVrv::DtPropAdder class.
DtDe & myDe
Definition: DtTdbPropAdder.h:77
The DtPropAdder will create props from feature files containing prop point features and add them to t...
Definition: DtPropAdder.h:29
The DtTerrainlayer is the base implementation of a layer of data which makes up the terrain...
Definition: DtTerrainLayer.h:33
Definition: networkNode.h:38
Contains DLL export macros.
Record of a rule used to add props to a feaure layer.
Definition: DtAddPropsRuleRecord.h:23
The DtPropAdder will create props from feature files containing prop point features and add them to t...
Definition: DtTdbPropAdder.h:30
Creator class for creating a DtPropAdder.
Definition: DtPropAdder.h:53
Contains makArchives::DtAddPropsRuleRecord class.
Creator for registering the DtTdbPropAdder with the display engine.
Definition: DtTdbPropAdder.h:69
#define DT_DLL_VRVTERRAIN
Definition: vrvTerrain.h:19
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69