17 class DtModelDefinition;
18 class DtOsgArticulatedModel;
51 bool readModelDefParam(
DtModelDefinition& modelDef,
const std::string& paramName, std::string& resultOut);
92 ,
const unsigned int nodeTypeIndex);
Virtual base class.
Definition: DtVirtualBaseClass.h:19
std::string myAtlasFile
The path to the atlas file in the .meta file.
Definition: DtTextureAtlasMapper.h:71
static const char * theTextureSkinningFeatureName
Strings to get the different parts of the meta file Use these instead of hardcoded strings...
Definition: DtTextureAtlasMapper.h:42
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
std::string myFeatureName
The name of the feature in the .meta file.
Definition: DtTextureAtlasMapper.h:68
An articulated model manipulator for controlling an articulated model.
Definition: DtOsgArticulatedModel.h:67
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
A model definition Interaction any number of named parameters, and also can be used to store cached d...
Definition: DtModelDefinition.h:38
static const char * theTagAtlasFile
Definition: DtTextureAtlasMapper.h:43
Contains makVrv::DtVirtualBaseClass class.
IMGUI_API void Value(const char *prefix, bool b)
DtDe & myDe
Definition: DtTextureAtlasMapper.h:65
static const char * thePattern
Definition: DtTextureAtlasMapper.h:45
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
static const char * theTagColor
Definition: DtTextureAtlasMapper.h:44
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
DtTextureAtlasMapperCreator class.
Definition: DtTextureAtlasMapper.h:77
The DtTextureAtlasMapper class is responsible calculating and setting the UV offets of a texture atla...
Definition: DtTextureAtlasMapper.h:24