10 #ifndef DtTrailEffect_H_
11 #define DtTrailEffect_H_
14 #include <matrix/vlVector.h>
19 class DtSceneObjectAgent;
31 DtTrailEffect(DtSceneObjectAgent*
object,
const std::string& definition,
32 const std::string& schema,
int visualizerType );
38 virtual void setModelSet(
int modelSet );
41 virtual DtModelAgent* effectDriver();
47 virtual void setArtPart(
int artPart);
This class wraps a trailing effect model; it creates either a DtRibbonModel or a DtParticleSystemMode...
Definition: DtTrailEffect.h:26
DtSceneObjectAgent * myParentObject
Definition: DtTrailEffect.h:50
int myVisualizerType
Definition: DtTrailEffect.h:53
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
int myModelSet
Definition: DtTrailEffect.h:52
voidpf uLong offset
Definition: ioapi.h:42
DtModelAgent * myEffectAgent
Definition: DtTrailEffect.h:51
Contains DLL export macros.