VR-Forces 4.10 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
DtTritonConfig.h
Go to the documentation of this file.
1 #pragma once
2 
3 
4 //this is based on the enum Shaders in Ocean.h
5 #define NUM_TRITON_SHADER_TYPES 6
6 
7 // Planar reflections require rendering the scene again and can be
8 // expensive. Comment this out to remove support for them.
9 #define ENABLE_PLANAR_REFLECTIONS
10 
11 // Whether to use an oblique frustum plane or an OpenGL clip plane
12 // for reflection clipping at the waterline.
13 // Remember to also uncomment assignment of gl_ClipVertex in uber_vs.glsl if
14 // you use OpenGL clip planes.
15 #define USE_OBLIQUE_CLIP_PLANE
16 
17 // Toggles automatic generation of height map textures to help with
18 // coastline effects.
19 #define ENABLE_HEIGHT_MAP
20 
21 // Toggles breaking wave effects near the shore.
22 #define ENABLE_BREAKING_WAVES
23 
24 // Toggles use of shape-based control of breaking waves.
25 #define ENABLE_BREAKING_WAVES_MAP

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (www.mak.com)