VR-Forces 4.10 Class Documentation
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DtVirtualRealityPostProcessor.h
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1 /*****************************************************************************
2  * Copyright (c) 2020 MAK Technologies, Inc.
3  * All rights reserved.
4  *****************************************************************************/
5 
9 
10 #pragma once
11 
13 
14 #include <vrvCore/DtDe.h>
15 
19 
20 
21 #include <osg/ref_ptr>
22 
23 namespace osg
24 {
25  class Texture2D;
26 }
27 
28 namespace makVrv
29 {
35  {
36  private:
39 
42 
45 
46  public:
49 
52 
54  virtual bool update(makVrv::DtChannel* channel);
55 
57  virtual osg::Texture* inputTexture();
58 
59 
60  protected:
63  };
64 
67  {
68  public:
69  makVrv::DtPostProcessor* create(makVrv::DtDe& de, const std::string&)
70  {
71  return new DtVirtualRealityPostProcessor(de);
72  }
73  };
74 }
75 
Diagonal crossing liens.
Definition: DtTacticalGraphicUtilities.h:93
Contains DLL export macros.
DtPostProcessorCreator is the common base class for all post processor creators.
Definition: DtPostProcessor.h:226
Contains makVrv::DtDe class.
#define DT_DLL_VRVVR
Definition: vrvVirtualReality.h:19
The abstract Channel Class.
Definition: DtChannel.h:30
makVrv::DtPostProcessor * create(makVrv::DtDe &de, const std::string &)
Create an instance of a DtPostProcessor.
Definition: DtVirtualRealityPostProcessor.h:69
bool myUsingMultiView
Definition: DtVirtualRealityPostProcessor.h:62
osg::Texture * myMirrorTexture
Definition: DtVirtualRealityPostProcessor.h:61
Creator class for the post processor.
Definition: DtVirtualRealityPostProcessor.h:66
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
Contains makVrv::DtPostProcessManager class.
A post processing effect responsible for submitting and mirroring the eye views to the VR subsystem...
Definition: DtVirtualRealityPostProcessor.h:34
This class provides the OSG-specific implementation of a post processor.
Definition: DtPostProcessor.h:66

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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